Mikayla Burke
Mikayla Burke
3D Artist
Eureka, United States

I am a well-rounded 3D Generalist with specialization in 3D Modeling. I am proficient in using Blender to create finished assets from model to render. Creating photo-realistic hard surface and organic props is my strength, but I am also versatile and can re-create many unique styles. I maintain a manageable level of topology and can optimize models for ease of use in film, games, or e-commerce.

Having well-rounded practical skills is important to me as well. I enjoy practicing physical sculpting, illustration, and 3D printing in my spare time.

Resume PDF

Skills

3D ModelingProp ModelingCharacter ModelingShadingLightingRenderingDesignLook Development3D Animation3D VisualizationRiggingIllustration

Software proficiency

Blender
Blender
Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Photoshop
Photoshop
After Effects
After Effects
RenderMan
RenderMan
Substance 3D Painter
Substance 3D Painter
Procreate
Procreate
Jira
Jira
Report User